Valheim goal: a closed-loop co-player

Valheim goal: a closed-loop co-player An architecture diagram generated by Archify. Joseph + Auri · Shared goals and coaching · Architecture component · DESIRED EXPERIENCE Joseph + Auri Shared goals and coaching DESIRED EXPERIENCE Slow goal planner · Goal, target, legal options · Architecture component · PROPOSED INTEGRATION Slow goal planner Goal, target, legal options PROPOSED INTEGRATION Task graph + history · Progress across graph passes · Architecture component · QUALIFY IN PLAY Task graph + history Progress across graph passes QUALIFY IN PLAY Valheim co-play · Separate character + seat · Architecture component · END GOAL Valheim co-play Separate character + seat END GOAL Fresh visual state · Capture + perception + JSON · Architecture component · MUST QUALIFY Fresh visual state Capture + perception + JSON MUST QUALIFY Narrow decision layer · Semantic skill advice only · Architecture component · CLEF IS A CANDIDATE Narrow decision layer Semantic skill advice only CLEF IS A CANDIDATE Native gamepad · Bounded pulses; neutral return · Architecture component · REUSE WORKING BODY Native gamepad Bounded pulses; neutral return REUSE WORKING BODY Single input arbiter · Focus, identity, age, expiry · Architecture component · NO MODEL BYPASS Single input arbiter Focus, identity, age, expiry NO MODEL BYPASS Deterministic skills · Fresh-state numeric reflexes · Architecture component · QUALIFY ONE AT A TIME Deterministic skills Fresh-state numeric reflexes QUALIFY ONE AT A TIME Stop + fault watchdog · Terminal latch; never rearm · Architecture component · INDEPENDENT OF MODEL Stop + fault watchdog Terminal latch; never rearm INDEPENDENT OF MODEL goal plan legal options select skill bounded input admitted only inputs RGB / HUD typed facts progress fresh reflex force neutral Legend Frontend Backend Database Security External